Despite the criticism, both publisher and developer keep plugging away, hoping that their plan will eventually pay off in the end. Newcomers, however, failed to latch on, citing the repetitive gameplay and lack of substantial feature changes.
The hardcore fans eagerly picked up each and every game in the series, embracing the minute changes even if it meant slogging through the same campaigns one more time. While the strategy helped the companies keep the fans that they already had, it did little to expand that fan base. The spin-offs would build upon the ideas and features introduced in the main series but be more thought-provoking by adding some strategy to the gameplay. The main series would be a straightforward action game that has players taking one of the many historical figures of ancient China and mowing down entireĪrmies with just a sword or spear or other melee weapon.
Ever since the third game in the series (or second, if you want to go with the proper Japanese version), Koei and Omega Force have developed a strategy to both strengthen the fan base of the Dynasty Warriors series and broaden it by enticing new players to come in and give it a shot.